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September 19th, 2012Paintball 2 Build 36 Released!The big focus of this release is adding a tutorial map so it's a little easier for new players to become familiar with at least some of the basics before getting into a multiplayer game.  I've also added a server-side check that will hopefully eliminate speed cheats.  I'm tired of global banning all of these speed cheaters, so update your servers!

Here's the changelist.

Build 36:
- Feature: Dialog box support. (Thanks, ViciouZ)
- Feature: Added "$bind(command)" to macro processing (used in the tutorial map).
- Bugfix: Fixed bouncing when standing on crouched players. 5:05 PM 6/9/2012
- Bugfix: Fixed crouched players disappearing when standing on top of them. 5:19 PM 6/9/2012
- Tweak: In-game server browser ping colors fade from white to orange (like the CO2 bar on the HUD) to help indicate server quality.
- Tweak: Made key bindings case-insensitive and display in upper case. 8:07 PM 9/6/2012
- Cvar: cl_dialogprint - disables dialog popups (set to 0 to print to the console). 12:57 AM 9/7/2012
- Cvar: m_noaccel - Replaces the old "m_xp" cvar and disables mouse acceleration for all versions of windows.  Windows 7 had it enabled by default (yuck). 10:03 PM 9/7/2012
- Cvar: sv_enforcetime2 - A new attempt to stop speed cheats. 0 = disabled.  Anything else = threshold, in seconds, before somebody is kicked for time discrepancy (Suggested value = 1). 12:28 PM 9/8/2012
- Media: Tutorial map.

1.81 Game DLL:
- Don't try to autobalance in DM mode. 12:19 AM 1/30/2012
- Fixed newmap and nextmap setting modes immediately. 8:48 PM 1/30/2012
- Moved streak logic so it should fix the bug where streak > kills. 12:16 AM 2/10/2012
- Added "tban" to "sv" commands. 8:29 PM 2/19/2012
- Should be possible to shoot players that have spawned in the same location as another player now. 11:42 PM 6/3/2012
- Teleporting inside of another player should no longer get you stuck. 12:17 AM 6/4/2012
- Disallowed just spaces as names. 1:09 PM 9/5/2012

As always, I welcome feedback, so post your thoughts here.
September 14th, 2012Web IRC Client ChangedDue to security holes in Java, we've removed the Java IRC client applet from our chat page and replaced it with a dynamic HTML version provided by Global Gamers.  We strongly suggest that you uninstall Java if you can, or at least disable the web browser plugin in order to prevent your computer from getting viruses or being exploited in other ways.
January 19th, 2012New Year, New Build - Paintball2 Build 35 ReleasedYes, the last public release was build 32, but this one went through a few iterations on the forums.  I wanted to make sure people were mostly happy with it before doing a full public release.  The biggest change is the fixes and tweaks to the player movement physics.  Things like getting stopped by stairs and bumps, losing control on slopes, and bouncing on elevators have been fixed.  Overall, things should be much smoother.  Also, in Windows, you can actually resize/maximize the window and alt-tab and continue to have sound, and on Linux, a major crash has been fixed.  Here's a full changelist of the engine:

Build 35 (2012-01-09):
- Bugfix: Fixed jittering/bouncing against angled walls on slopes.
- Bugfix: Fixed jumping on ramps with low ceilings not going up high enough and giving you a weird boost.
- Bugfix: Fixed the game taking mouse focus when it didn't start up in the foreground (Win32). 12:06 AM 1/6/2012
- Tweak: Reduced accel on ramps with the new physics (should behave more like the old physics).
- Tweak: Limited the length of names on the client to 30 characters so they don't get cut off on the server and cause logins to fail. 9:20 PM 1/8/2012
- Tweak: Limited menu sounds to once per frame so there isn't a really loud sound when you first launch the game. 12:45 AM 1/9/2012
- Cvar: "s_disableonalttab" - Disabling this now works with the default DirectSound sound.  Disabled by default so you can hear sound from the game while you're alt-tabbed out. 12:02 AM 1/6/2012


Build 34 (2012-01-02):
- Bugfix: Fixed menu widgets not repositioning correctly after the game window was resized. 11:02 PM 12/29/2011
- Bugfix: Fixed potential crash with server "say" command and made server chat display to the console. 3:15 AM 1/2/2012
- Bugfix: Fixed non-integer crosshair scales not positioning correctly. 9:29 PM 1/2/2012
- Tweak: Removed water uber doublejump with new movement physics. 12:03 AM 12/30/2011
- Tweak: "arecord" now prepends "auto" if no prefix is specified - (T3RR0R15T)
- Tweak: Made it so crouching in the air at high velocities should no longer be possible.  It's still possible to crouch at low velocities so crouching down slopes and steps doesn't bounce you up and down.
- Cvar: "sv_skyglide_maxvel" - Allows you to tweak the maximum velocity skygliding will retain, so you can't sky glide crazy distances from ice jumps, etc. 12:05 AM 12/30/2011
- Cvar: "sv_crouchslide" - enables crouch sliding.
- Cvar: "sv_oldmovephysics" - uses the older style ramp and step physics.
- Cvar: "cl_consoleheight" - Value from 0 to 1 to adjust console height (0.5 is the default) - (T3RR0R15T)
- Cvar: "sv_consolename" - Name used when you "say" something at the server console.  0 = "console", 1 = "Info", 2 = "News", 3 = "Help", 4 = "Server", 5 = "Admin". (T3RR0R15T)


Build 33 (2011-11-13):
- Tweak: Better movement control on slopes (hold the jump key to bounce and slide on slopes like you used to).
- Tweak: Made landing sound quieter for short falls. 11:57 PM 3/28/2011
- Tweak: Allowed non-integer sizes for cl_hudscale (example: 2.5 instead of 2 or 3). 12:48 AM 3/29/2011
- Tweak: Removed some (likely) obsolete code that could potentially zero out player velocity. 11:36 PM 4/12/2011
- Tweak: Made cl_drawtexinfo 1 only hit solid objects.  Use cl_drawtexinfo 2 to test clip, etc.  8:40 PM 5/5/2011
- Tweak: Improved stair smoothing.
- Bugfix/Tweak: Fixed not stepping/abrupt stops when jumping up stairs/onto objects.
- Bugfix: Fixed not stepping in places with a low ceiling. 11:37 PM 4/12/2011
- Bugfix: Fixed application icon (in Windows). 10:36 PM 4/27/2011
- Bugfix: Fixed corrupt screenshots at 1366x768 resolution. 8:57 PM 7/20/2011
- Bugfix: Fixed bouncy/jittery screen when on elevators.
- Bugfix: Fixed multithreading crash on Linux config.
- Cvar: oldmovephysics - Disable new movement physics tweaks.
- Feature: Added minimize, maximize and resize capability in Windows. 1:54 AM 4/28/2011

Here's a changelist of the game DLL:

*** 1.924 build 180 ***
- Fixed name formatting not being ended cleanly. 2:25 AM 1/7/2012
- Added message when you tban if the IP is already banned.
- Teamnumbers for all entities are swapped between rounds in Siege mode (except players and paint, of course). 11:10 PM 1/8/2012

*** 1.923 build 179 ***
- Tweaked camera bobbing so it's not so extreme when crouch sliding. 5:24 PM 12/31/2011
- Tweaked paintball projectile start point so it looks like it's coming out of the gun when you look up and down. 5:22 AM 1/1/2012
- Fixed balls dropping more than they should when you're standing on the ground with the new physics. 9:34 PM 1/2/2012
- Tweaked falling impact sound logic some more.

*** 1.922 build 178 ***
- Tweak to better support new physics (don't take falling damage if we're not falling).
- Added "teamnumber" support to trigger_multiple so triggers can be team-specific. 8:58 PM 6/13/2011
- Made .ent files load from the maps/ent directory (will fall back to maps directory if no ent is found). 11:55 PM 8/2/2011
- Disabled team switching after a match is over. 10:16 PM 8/3/2011
- Made "noname" and "newbie" names have random numbers after them even if the names have formatting. 11:02 PM 8/27/2011
- Fixed bug in siege where kills were counted toward the score after the round ended.
- Fixed bug where auto team switch would not work if a client was flooding team changes.

Enjoy!  The build is on the downloads page, and you can discuss it here.
April 9th, 2011RSS FeedsWe've had news RSS feeds for a while, but the HTML link wasn't set up correctly.  Now you should be able to see the little orange RSS icon in your browser's address bar.  Click it and subscribe, so you don't miss out on any new Paintball2 updates!  We also support RSS feeds on the forum, in case you hadn't noticed.

If you have any issues or suggestions, discuss them here.
April 6th, 2011High-Resolution Textures In ProgressOne of the most-requested features was an official high-res texture pack, so it's in the works, now.  Here are a few examples (current textures on the left, high-res on the right):









The pack is about half-way done.  You can see updates and discuss it here.

News Archive
«...-360-355-350-345-340-335-330-325-320-315-...»
October `98 - September `98
August `98 - July `98
POTD Archive